Sheep O' Faith

Game development diary for the 'as-yet-untitled' sheep project.

Going off to celebrate the New Year…

…so I thought I’d leave you with my final update of the year. As promised, it’s a lovely little tutorial mode. It’s impossible to die; the purpose is to provide an interactive ‘on rails’ information service.

There are only four screens to keep things simple and straightforward, plus it helps keep a few surprises hidden for later in the game. Plan for the New Year?

  • Create a load more levels
  • Add some sound effects
  • Throw in some achievements
  • Finally name the character & game!

Strange Days

Hmm… I’m in a very strange place in terms of development. I’ve been trying to stay away from the ‘sheep’ project as much as I can for a few weeks to give myself a bit of space; since the last posting I’ve only added a couple of levels and, although they’re rather more fiendish than I expected them to be, creation progress has been fairly sluggish.

Today I erased the last build off my hard disk (thanks AppZapper) and played the game from start to finish. To my surprise, I actually enjoyed the playthru quite a lot. I’d forgotten a few of the nice tricks I’d added here and there, and one level that totally stumped me for a couple of minutes - I genuinely thought, “Did I really complete the design for this level, or just forget to finish it half way through?”

Needless to say, I’m feeling more excited by the project than I was this time last week. The moral of the story? Taking a break is sometimes more productive than trying in vein to plow through…

Sheep O Faith - Proof Of Concept