Sheep O' Faith

Game development diary for the 'as-yet-untitled' sheep project.

No news is … er… good news?

So a really quick little update.

Firstly, lots going on at the moment outside of S’o’F, so there’s not really been a lot of time for in-depth development. Secondly, I’ve been mainly focusing on collision detection; it’s definitely where most of the glitches seem to be located in the game. I think it’ll involve an awfully large level of tweaking over the coming weeks, so that’ll slow down progression somewhat.

In terms of levels; done a couple more, but I’m totally junking one and starting again - it’s just too lazy and doesn’t feel structured enough to warrant further development.

Until next time…

…PEACE OUT!