No news is … er… good news?
So a really quick little update.
Firstly, lots going on at the moment outside of S’o’F, so there’s not really been a lot of time for in-depth development. Secondly, I’ve been mainly focusing on collision detection; it’s definitely where most of the glitches seem to be located in the game. I think it’ll involve an awfully large level of tweaking over the coming weeks, so that’ll slow down progression somewhat.
In terms of levels; done a couple more, but I’m totally junking one and starting again - it’s just too lazy and doesn’t feel structured enough to warrant further development.
Until next time…
…PEACE OUT!