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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Game development diary for the ‘as-yet-untitled’ sheep project.</description><title>Sheep O' Faith</title><generator>Tumblr (3.0; @sheepofaith)</generator><link>http://sheepofaith.tumblr.com/</link><item><title>Sheep O Faith - Proof Of Concept</title><description>&lt;iframe src="//www.tumblr.com/video/sheepofaith/19412660263/400" id="tumblr_video_iframe_19412660263" class="tumblr_video_iframe" width="400" height="225" style="display:block;background-color:transparent;overflow:hidden;" allowTransparency="true" frameborder="0" scrolling="no" webkitAllowFullScreen mozallowfullscreen allowFullScreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Sheep O Faith - Proof Of Concept&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/19412660263</link><guid>http://sheepofaith.tumblr.com/post/19412660263</guid><pubDate>Fri, 16 Mar 2012 17:12:20 -0400</pubDate><category>game maker studio</category><category>gamemaker studio</category><category>android</category><category>game</category><category>proof of concept</category></item><item><title>All is (not so) quiet on the sheep game front...</title><description>&lt;p&gt;You thought I&amp;#8217;d abandoned it, didn&amp;#8217;t you?!&lt;/p&gt;
&lt;p&gt;Don&amp;#8217;t worry I&amp;#8217;ll forgive you; after all, it&amp;#8217;s been a very loooooong time since the last update. There&amp;#8217;s a very good reason for the break however. Y&amp;#8217;see, I halted development after hearing all the talk regarding Gamemaker Studio being released &amp;#8216;very soon&amp;#8217;.&lt;/p&gt;
&lt;p&gt; Well, let&amp;#8217;s just say those folk over at YoYo Games were a little optimistic about their release schedule and &amp;#8216;very soon&amp;#8217; turned into &amp;#8216;rather a while&amp;#8217;. Anyhoo, they&amp;#8217;re back on track; this evening I downloaded the beta, and started playing&amp;#8230;&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/19412533903</link><guid>http://sheepofaith.tumblr.com/post/19412533903</guid><pubDate>Fri, 16 Mar 2012 17:10:07 -0400</pubDate></item><item><title>Gamemaker For Mac Update</title><description>&lt;p&gt;I&amp;#8217;ve just opened GM4Mac to a brand new update in which big graphical speed improvements are promised.&lt;/p&gt;
&lt;p&gt;&amp;#8220;Huh&amp;#8230;&amp;#8221;, I say dismissively, &amp;#8220;we&amp;#8217;ll see about that&amp;#8230;&amp;#8221;&lt;/p&gt;
&lt;p&gt;The update installs and I immediately open a prior project that has, thus far, chugged along like a 19th Century steam locomotive that&amp;#8217;s run out of water. Skeptical as always, I run the game in full-screen mode with all the particle options ramped to the max.&lt;/p&gt;
&lt;p&gt;First three levels go by with their usual flair and up springs the fourth; it&amp;#8217;s this stage I&amp;#8217;m interested in. It&amp;#8217;s this baby that can kill CPUs and tear any GPU in half! I launch my projectile and await the &amp;#8216;less-than-stellar&amp;#8217; 3 fps firework display as always&amp;#8230;&lt;/p&gt;
&lt;p&gt;&amp;#8230; However, much to my amazement and extreme pleasure, it kicks out a solid stream of graphical fun at a stable 30 fps with no slowdown! Whooah! &lt;strong&gt;Well done GM4Mac team!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;As soon as I&amp;#8217;m done with S&amp;#8217;o&amp;#8217;F, I&amp;#8217;ll be revisiting that project for sure.&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/9716410907</link><guid>http://sheepofaith.tumblr.com/post/9716410907</guid><pubDate>Fri, 02 Sep 2011 16:30:18 -0400</pubDate></item><item><title>It's an update!</title><description>&lt;p&gt;So - to recap - everything developmentwise came to a halt around the end of spring as my day job began picking up pace. The project has sat on the shelf until quite recently when I&amp;#8217;ve started adding a few &amp;#8216;bits n pieces&amp;#8217; including a new level and connecting sequences between the &amp;#8220;worlds&amp;#8221;.&lt;/p&gt;
&lt;p&gt;&amp;#8216;Sheepy&amp;#8217; has a name (finally) iiiiiiiit&amp;#8217;s &amp;#8230;. Baabara&lt;/p&gt;
&lt;p&gt;Now all I need is a surname for her and we&amp;#8217;ll be away ;-)&lt;/p&gt;
&lt;p&gt;The upgrade to Lion from Snow Leopard went okay, so I&amp;#8217;m now on 10.7. Huzzah! Had nice moment during the summer where someone who&amp;#8217;d seen an early build of the game suddenly asked me, &amp;#8220;Whatever happened to that sheep game you were doing? That looked pretty cool at the time&amp;#8230;&amp;#8221;&lt;/p&gt;
&lt;p&gt;Which brings us up to date.&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/9511901987</link><guid>http://sheepofaith.tumblr.com/post/9511901987</guid><pubDate>Sun, 28 Aug 2011 15:23:00 -0400</pubDate></item><item><title>Ohhhhh, sooooo goooood!</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lp48x3SkLY1qflt7xo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Ohhhhh, sooooo goooood!&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/8231567765</link><guid>http://sheepofaith.tumblr.com/post/8231567765</guid><pubDate>Fri, 29 Jul 2011 18:24:00 -0400</pubDate><category>VVVVVV</category><category>humble indie bundle</category><category>yeeeeeaaaaaaahhhhhh</category></item><item><title>No Development News...</title><description>&lt;p&gt;&amp;#8230;as I&amp;#8217;m currently working flat-out on half a dozen other projects all at once. Fear not! I haven&amp;#8217;t abandoned lil&amp;#8217; sheepy - she&amp;#8217;s just taking the summer off to relax in the meadow.&lt;/p&gt;


&lt;p&gt;The real reason for this post is to point out that the (surely now &amp;#8216;world famous&amp;#8217;?) &lt;a href="http://www.humblebundle.com/"&gt;Humble Indie Bundle&lt;/a&gt; is back for a third (well&amp;#8230;technically fourth) time. Grab your PayPal and GoogleCheckout accounts and get donating and downloading DRM-free games!&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/8098005907</link><guid>http://sheepofaith.tumblr.com/post/8098005907</guid><pubDate>Tue, 26 Jul 2011 16:32:32 -0400</pubDate><category>humble</category><category>indie</category><category>bundle</category></item><item><title>No news is ... er... good news?</title><description>&lt;p&gt;So a really quick little update.&lt;/p&gt;
&lt;p&gt;Firstly, lots going on at the moment outside of S&amp;#8217;o&amp;#8217;F, so there&amp;#8217;s not really been a lot of time for in-depth development. Secondly, I&amp;#8217;ve been mainly focusing on collision detection; it&amp;#8217;s definitely where most of the glitches seem to be located in the game. I think it&amp;#8217;ll involve an awfully large level of tweaking over the coming weeks, so that&amp;#8217;ll slow down progression somewhat.&lt;/p&gt;
&lt;p&gt;In terms of levels; done a couple more, but I&amp;#8217;m totally junking one and starting again - it&amp;#8217;s just too lazy and doesn&amp;#8217;t feel structured enough to warrant further development.&lt;/p&gt;
&lt;p&gt;Until next time&amp;#8230;&lt;/p&gt;
&lt;p&gt;&amp;#8230;PEACE OUT!&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/3565740922</link><guid>http://sheepofaith.tumblr.com/post/3565740922</guid><pubDate>Mon, 28 Feb 2011 12:31:31 -0500</pubDate><category>game maker</category><category>game dev</category><category>indie game</category></item><item><title>"I think indie games are important because there seems to be an increasing feeling of stagnation in..."</title><description>““I think indie games are important because there seems to be an increasing feeling of stagnation in mainstream games. Although I’m not convinced that the mainstream doesn’t innovate, I think indie games are a fruitful avenue for innovation. I also think indie games are important because they democratize development. Games are creations and the lower the barriers to making them the better. I couldn’t design and make cars, buildings or practially anything else tangible on my own even if I had the skill, but I can make games on a small budget.””&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;-Peter Stock, &lt;/strong&gt;&lt;/em&gt;&lt;strong&gt;Armadillo Run&lt;/strong&gt; (via &lt;a href="http://www.emersonsmithdesigns.com/"&gt;emersonsmithdesigns&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;img src="http://i1099.photobucket.com/albums/g386/wiiandthekid/random%20pics/tumblr_lh38lj6rNw1qbw2q1o1_500.jpg" width="400" height="300"/&gt;&lt;/p&gt;&lt;/em&gt;</description><link>http://sheepofaith.tumblr.com/post/3526883294</link><guid>http://sheepofaith.tumblr.com/post/3526883294</guid><pubDate>Sat, 26 Feb 2011 13:23:29 -0500</pubDate></item><item><title>Apple - Mac OS X Lion Server</title><description>&lt;a href="http://www.apple.com/macosx/lion/"&gt;Apple - Mac OS X Lion Server&lt;/a&gt;: &lt;p&gt;&lt;a href="http://minimalmac.com/post/3484215108"&gt;minimalmac&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Lion Server is now part of Mac OS X Lion. It’s easy to set up your Mac as a server and take advantage of the many services Lion Server has to offer.&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Ooh, I almost missed this little tidbit. So, Mac OS X Server will no longer be a standalone product. I wonder if that also means that unlimited licensing will be part of the package at the same cost. If so, it’s a brilliant move.&lt;/p&gt;
&lt;p&gt;(via &lt;a href="https://twitter.com/patricklenz/status/40794880200413184"&gt;Patrick Lenz&lt;/a&gt;)&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://sheepofaith.tumblr.com/post/3526878814</link><guid>http://sheepofaith.tumblr.com/post/3526878814</guid><pubDate>Sat, 26 Feb 2011 13:23:14 -0500</pubDate></item><item><title>Pariah Dev: Alright then. What's goin' on.</title><description>&lt;a href="http://pariahdev.tumblr.com/post/2803368471"&gt;Pariah Dev: Alright then. What's goin' on.&lt;/a&gt;: &lt;p&gt;&lt;a href="http://pariahdev.tumblr.com/post/2803368471"&gt;pariahdev&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;img src="http://img508.imageshack.us/img508/1939/22465344.png"/&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Getting arrested now works with the mouse controls and takes you to a police station where you sleep for the night.&lt;/li&gt;
&lt;li&gt;You can actually get arrested if you’re seen dealing by the police. (previously only when a test button was pressed)&lt;/li&gt;
&lt;li&gt;Mouse control now works in all aspects, including getting…&lt;/li&gt;
&lt;/ul&gt;&lt;/blockquote&gt;
&lt;p&gt; Looks &lt;em&gt;sooo&lt;/em&gt; good already!&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/3276579158</link><guid>http://sheepofaith.tumblr.com/post/3276579158</guid><pubDate>Sun, 13 Feb 2011 14:15:37 -0500</pubDate></item><item><title>YAY! You can never have enough Minter!
oddbob:

:D RT @llamasoft_ox: http://bit.ly/hbxQMg
</title><description>&lt;p&gt;YAY! You can never have enough Minter!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://oddbob.tumblr.com/post/3225575417"&gt;oddbob&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;:D RT @llamasoft_ox: &lt;a href="http://bit.ly/hbxQMg"&gt;&lt;a href="http://bit.ly/hbxQMg"&gt;http://bit.ly/hbxQMg&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://sheepofaith.tumblr.com/post/3276502384</link><guid>http://sheepofaith.tumblr.com/post/3276502384</guid><pubDate>Sun, 13 Feb 2011 14:11:26 -0500</pubDate></item><item><title>Strange Days</title><description>&lt;p&gt;Hmm&amp;#8230; I&amp;#8217;m in a very strange place in terms of development. I&amp;#8217;ve been trying to stay away from the &amp;#8216;sheep&amp;#8217; project as much as I can for a few weeks to give myself a bit of space; since the last posting I&amp;#8217;ve only added a couple of levels and, although they&amp;#8217;re rather more fiendish than I expected them to be, creation progress has been fairly sluggish.&lt;/p&gt;
&lt;p&gt;Today I erased the last build off my hard disk (thanks &lt;a target="_blank" href="http://www.appzapper.com/"&gt;AppZapper&lt;/a&gt;) and played the game from start to finish. To my surprise, I actually enjoyed the playthru quite a lot. I&amp;#8217;d forgotten a few of the nice tricks I&amp;#8217;d added here and there, and one level that totally stumped me for a couple of minutes - I genuinely thought, &amp;#8220;Did I really complete the design for this level, or just forget to finish it half way through?&amp;#8221;&lt;/p&gt;
&lt;p&gt;Needless to say, I&amp;#8217;m feeling more excited by the project than I was this time last week. The moral of the story? Taking a break is sometimes more productive than trying in vein to plow through&amp;#8230;&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/3088372479</link><guid>http://sheepofaith.tumblr.com/post/3088372479</guid><pubDate>Thu, 03 Feb 2011 12:04:32 -0500</pubDate><category>dev diary</category><category>game</category><category>game maker for mac</category></item><item><title>wiiandthekid:

Richard Perrin on storytelling in video games....</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/ZDGtQ8V7yic?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.wiiandthekid.com/post/3076802678"&gt;wiiandthekid&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Richard Perrin on storytelling in video games. Taken from the World of Love Conference.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;A really interesting argument. I do agree that storytelling is a very important part of videogaming, however, I don’t think that Richard’s ethos necessarily looks at the whole over-arcing ideology behind the concept of ‘story’ and ‘storytelling’.&lt;/p&gt;
&lt;p&gt;A picture paints a thousand words (or a minimum of a couple of thousand if my academic history is anything to go by) - effective storytelling can be done with a single sprite or an iconic sound sample. Games don’t &lt;strong&gt;need&lt;/strong&gt; strict narrative (in the same way that film or television does) to make sense or to tell a good story. In fact, some of the worst games I’ve played involved elongated cut-scenes, FMV and animated intros that force storytelling onto me in a linear style. By contrast, some of the best games I’ve played have told stories with their ‘interactive’ character, sound and level design - not traditional ‘passive’ clunky game play narratives.&lt;/p&gt;
&lt;p&gt;For example, a game like &lt;a target="_blank" href="http://www.jenovachen.com/flowingames/implementations/flowing/core.html"&gt;fl0W&lt;/a&gt; doesn’t necessarily build into a great ‘story’ &lt;em&gt;per se&lt;/em&gt;, but it does have a strong storyline, if you get what I mean?!&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/3088239690</link><guid>http://sheepofaith.tumblr.com/post/3088239690</guid><pubDate>Thu, 03 Feb 2011 11:53:45 -0500</pubDate></item><item><title>fuckyeahfamicom:

Nintendo President interviews the original...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lg0saefS2J1qaxveho1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://fuckyeahfamicom.tumblr.com/post/3079352264"&gt;fuckyeahfamicom&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Nintendo President interviews the original creators of Super Mario.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://us.wii.com/iwata_asks/mario25th/vol5_page1.jsp"&gt;Iwata Asks: Super Mario Bros. 25th Anniversary&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://sheepofaith.tumblr.com/post/3088027544</link><guid>http://sheepofaith.tumblr.com/post/3088027544</guid><pubDate>Thu, 03 Feb 2011 11:35:34 -0500</pubDate></item><item><title>Hitting the wall...</title><description>&lt;p&gt;Well&amp;#8230; it was bound to happen (although I thought it would have been next week in all honesty).&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ve finally &amp;#8216;hit the wall&amp;#8217;.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s interesting to note that with each passing year (and each development project) my attention span and ability to get past inertia has improved. Certainly there have been times when I&amp;#8217;ve wanted to pack it all in, but I&amp;#8217;ve quickly learned that you soon get over it if you keep plugging away.&lt;/p&gt;
&lt;p&gt;This week is only going to get busier for me, so I&amp;#8217;m going to take my &amp;#8216;time out&amp;#8217; over the next few days and come back refreshed for the penultimate stage. I generally think that this part of development is always the worst: you&amp;#8217;re too far across the lake to swim back now, but the opposite shoreline seems too many miles away.&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/2693234455</link><guid>http://sheepofaith.tumblr.com/post/2693234455</guid><pubDate>Mon, 10 Jan 2011 22:18:53 -0500</pubDate></item><item><title>Penultimate Zone</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lepybgkv151qflt7xo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Penultimate Zone&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/2655320626</link><guid>http://sheepofaith.tumblr.com/post/2655320626</guid><pubDate>Sat, 08 Jan 2011 14:33:16 -0500</pubDate></item><item><title>A quick break from development...</title><description>&lt;p&gt;I thought today I&amp;#8217;d take a few moments to comment on the launch of the &amp;#8216;Mac App Store&amp;#8217;. Nice and simple to install, launch and use; though why they couldn&amp;#8217;t just incorporate it into iTunes I&amp;#8217;ll never know&amp;#8230;&lt;/p&gt;
&lt;p&gt;The number of products on offer looked a little sparse compared to the iPhone/iPod/iPad store, but that&amp;#8217;s hardly surprising considering the bajillion games they now have on offer. Nothing really stood out for me, although I did download the Twitter client - simple and robust; just how I like it.&lt;/p&gt;
&lt;p&gt;I also downloaded a rather fun little &lt;a href="http://worms.team17.com/"&gt;Worms&lt;/a&gt; clone called &lt;a target="_blank" href="http://www.hedgewars.org/"&gt;Hedgewars&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;object width="350" height="221"&gt;
&lt;param name="movie" value="http://www.youtube.com/v/u1Y_Pw_TtFo?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/u1Y_Pw_TtFo?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="350" height="221"&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s still a little rough around the edges in terms of GUI and control mechanisms (although I have publicly complained about the XBLA version of WormsHD over Team17&amp;#8217;s ridiculous key setup too), but it&amp;#8217;s a lot of fun when it works and it&amp;#8217;s &lt;strong&gt;FREE&lt;/strong&gt;!&lt;/p&gt;
&lt;p&gt;So I guess I&amp;#8217;d better update you on the &amp;#8220;Sheep O&amp;#8217; Faith&amp;#8221; front&amp;#8230;&lt;/p&gt;
&lt;p&gt;Well, it&amp;#8217;s been slightly slow going this week, but I have started the third zone with it&amp;#8217;s &amp;#8216;low gravity&amp;#8217; mechanic: Game Maker has made it incredibly easy to implement, so I&amp;#8217;m &lt;em&gt;mucho&lt;/em&gt; happy about that.&lt;/p&gt;
&lt;p&gt;The fourth zone will, I feel, be the final zone to implement. I&amp;#8217;m still a little unsure as to how many levels there&amp;#8217;ll be in total: but my aim is somewhere between 35 and 50 for the initial release.&lt;/p&gt;
&lt;p&gt;Right now I have about 12, but I hope to grow that figure to at least 15 by the end of the weekend. In a &amp;#8216;speed run&amp;#8217; I can manage to complete the current crop of levels in about five minutes or so; take in mind, that&amp;#8217;s without all the orbs and dying a few times. I had a really great moment when I totally forgot the timing on one particular level: took me about four attempts to get it right - D&amp;#8217;oh!&lt;/p&gt;
&lt;p&gt;Back to the grindstone&amp;#8230;&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/2655034955</link><guid>http://sheepofaith.tumblr.com/post/2655034955</guid><pubDate>Sat, 08 Jan 2011 14:10:00 -0500</pubDate><category>Mac App Store</category><category>Mac</category><category>hedgewars</category><category>worms</category><category>game maker</category><category>indie dev</category><category>sheep o faith</category></item><item><title>Another Day, Another Dollar, Another Level, Another Update, Another Bug</title><description>&lt;p&gt;Today was a &amp;#8216;two steps forward, one step back&amp;#8217; kinda day. On the one hand, I created a few more levels for everyone to enjoy. On the other, the autosaving technique that&amp;#8217;s taken me days to perfect has been unequivocally axed!&lt;/p&gt;
&lt;p&gt;Why? It&amp;#8217;s a little complex so try to keep up&amp;#8230;&lt;/p&gt;
&lt;p&gt;In a nutshell, Apple&amp;#8217;s new &amp;#8220;App Store for the Mac&amp;#8221; requires a stringent set of permissions set on all &lt;em&gt;.app&lt;/em&gt; files (for windows users, this is the equivalent of an &lt;em&gt;.exe&lt;/em&gt; file). Therefore, in the latest build of GM4Mac, the read/write permission of all packages has been tightened meaning I can&amp;#8217;t write the autosave file directly to the &lt;em&gt;.app&lt;/em&gt; executable without creating a workaround that would violate the game&amp;#8217;s permission structure.&lt;/p&gt;
&lt;p&gt;For now, I&amp;#8217;ve changed the write location to the directory &amp;#8220;/Library/Application Support/Sheep O&amp;#8217; Faith&amp;#8221; where most other apps write their semi-permanent data to. It&amp;#8217;s annoying, but ultimately for the best.&lt;/p&gt;
&lt;p&gt;Speaking of things being &amp;#8220;annoying, but ultimately for the best&amp;#8221;, the latest GM4Mac build definitely did &lt;em&gt;something&lt;/em&gt; with the sound libraries, but I don&amp;#8217;t know what. All music and sound disappeared for around 10 minutes of playtesting and building, then suddenly &lt;strong&gt;*POW*&lt;/strong&gt; it&amp;#8217;s back to normal again! Weird!&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/2583593178</link><guid>http://sheepofaith.tumblr.com/post/2583593178</guid><pubDate>Mon, 03 Jan 2011 13:16:44 -0500</pubDate><category>GM4Mac</category><category>game maker mac</category><category>sound</category><category>mac app store</category><category>.app</category><category>.exe</category><category>autosave</category></item><item><title>Wii and the Kid Gem Finder: "But That Was [Yesterday]" A beautiful trip into the power of memory.</title><description>&lt;a href="http://jayisgames.com/cgdc9/?gameID=11"&gt;Wii and the Kid Gem Finder: "But That Was [Yesterday]" A beautiful trip into the power of memory.&lt;/a&gt;: &lt;p&gt;&lt;a href="http://www.wiiandthekid.com/post/2562113570/wii-and-the-kid-gem-finder-but-that-was-yesterday"&gt;wiiandthekid&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;img src="http://i1099.photobucket.com/albums/g386/wiiandthekid/thatwasyesterday-thumb.jpg" width="478" height="225"/&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;A really great game… just… great…&lt;/p&gt;
&lt;p&gt;&lt;img width="535" src="http://img291.imageshack.us/img291/4503/nightk.jpg" height="340"/&gt;&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/2583420778</link><guid>http://sheepofaith.tumblr.com/post/2583420778</guid><pubDate>Mon, 03 Jan 2011 12:57:40 -0500</pubDate></item><item><title>Okay, so there’s no development today.
Boring...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/n4VZ6ztk2t4?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Okay, so there’s no development today.&lt;/p&gt;
&lt;p&gt;Boring administrative duties and New Year niceties have meant little time for Game Dev-ing. That said, I thought I’d post a little video to show you what things are looking like at the moment; features the tutorial and part of world one.&lt;/p&gt;</description><link>http://sheepofaith.tumblr.com/post/2557192904</link><guid>http://sheepofaith.tumblr.com/post/2557192904</guid><pubDate>Sat, 01 Jan 2011 15:52:28 -0500</pubDate><category>game development</category><category>game maker</category><category>game maker for mac</category><category>video</category><category>footage</category><category>videogame</category></item></channel></rss>
